I just now came across a fascinating story from back in December about Kyle Hinckley who managed to beat the game Fallout 4 without killing a single person. Well, not really. He managed to avoid directly killing anybody, but he did do things like brainwashing non-playable characters into doing it for him.
Kyle said this to Kotaku:
I’d love to ask [the developers] why pacifism is so difficult in this Fallout … I’m a little disappointed in the lack of diplomatic solutions in this game, it’s a lonely departure from the rest of the Fallout series. My version of pacifism isn’t really diplomatic, it’s more exploitative of the game mechanics to achieve a zero-kill record. In other [Fallout] games, you had a lot of alternatives for bypassing the combat, whether it was with sneaking, speech checks, or a back door opened with lock-picking and hacking. In fact, in previous games (at least 3 and NV), your companion kills didn’t count towards your record either.
I don’t know much about the Fallout games at all, but this is a worrying trend in the video game industry in general. I’m not primarily talking about the long-running question of whether we become more violent by playing violent video games.